

If the player runs diagonally and does not move the camera at the same time, the character might sometimes not roll in that direction, although the input is correctly performed. There is an issue with the keyboard controls that has been in the game since launch. However, the first point might be more interesting than it seems. It is now possible to resize the GUI in vertical direction to use it with low-resolution displaysĪlthough I’m sure some people were hoping for something more impressive, the GUI changes were necessary to help people who previously could not really use the fix at all in the intended way.Disabled hardware acceleration for the GUI to avoid conflicts with post-processing injectors such as ReShade or SweetFX.These differ on a technical level from those in the ingame settings (see Configuration for details) Added option to bind movement to the config.

Now I can annoy even more friends with unsolicited praise for one of my favorite games ever. It’s far from perfect-players are also reporting plenty of bugs-but for those who can't wrap their minds or hands around a controller, DarkSoulsMouseFix is a significant step forward. We’ve yet to try it for ourselves, but players in the Reddit thread where we found out about the mod seem very, very happy. UI Auto Cursor mode that enables and disables the cursor whether a menu is open or not.Allows any action to be bound to any mouse button, the mouse wheel or keyboard key.Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming.No additional smoothing or acceleration.True raw mouse input without controller emulation.

Here’s the feature list for the initial release according to the download page: With DarkSoulsMouseFix, which just entered a 1.0 beta status, those problems are solved.
